|
1530.
|
|
|
tools for generating images of proteins or other molecules
|
|
|
Summary
|
|
|
|
ferramentas para a geração de imagens de proteínas ou outras moléculas
|
|
Translated by
Danillo
|
|
Reviewed by
Neliton Pereira Jr.
|
|
|
|
Located in
Package: raster3d
|
|
1531.
|
|
|
documents and example files for Raster3D
|
|
|
Summary
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: raster3d-doc
|
|
1532.
|
|
|
Raster3D is a set of tools for generating high quality raster images of proteins or other molecules. The core program renders spheres, triangles, cylinders, and quadric surfaces with specular highlighting, Phong shading, and shadowing. It uses an efficient software Z-buffer algorithm which is independent of any graphics hardware. Ancillary programs process atomic coordinates from PDB files into rendering descriptions for pictures composed of ribbons, space-filling atoms, bonds, ball+stick, etc. Raster3D can also be used to render pictures composed in other programs such as Molscript in glorious 3D with highlights, shadowing, etc. Output is to pixel image files with 24 bits of color information per pixel.
|
|
|
Description
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: raster3d-doc
Package: raster3d
|
|
1533.
|
|
|
This package contains documents and example files for the raster3d package.
|
|
|
Description
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: raster3d-doc
|
|
1534.
|
|
|
multiplayer FPS game based on Cube2
|
|
|
Summary
|
|
|
|
jogo FPS multijogador baseado no Cube2
|
|
Translated by
Michael Vogt
|
|
|
|
Located in
Package: redeclipse
|
|
1535.
|
|
|
A single-player and multi-player first-person ego-shooter, built on Cube Engine 2, which lends itself toward a balanced gameplay, completely at the control of map makers, while maintaining a general theme of agility in a variety of environments.
|
|
|
Description
|
|
|
|
Um jogo de tiro individual ou multijogador em primeira pessoa, construído no Cube Engine 2, que leva a si mesmo para um jogo balanceado, completamente sob o controle dos criadores de mapas, enquanto mantém um tema geral de agilidade numa variedade de ambientes.
|
|
Translated by
Michael Vogt
|
|
|
|
Located in
Package: redeclipse
|
|
1536.
|
|
|
Features:
* Balanced gameplay, with a general theme of agility in a variety of
environments
* Parkour, impulse boosts, dashing, sliding, and other tricks
* Favourite gamemodes with tons of mutators and variables
* Available for Windows, Linux/BSD and Mac OSX
* Builtin editor lets you create your own maps cooperatively online
|
|
|
Description
|
|
|
represents a line break.
Start a new line in the equivalent position in the translation.
|
|
|
represents a space character.
Enter a space in the equivalent position in the translation.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: redeclipse
|
|
1537.
|
|
|
data for the Red Eclipse FPS game
|
|
|
Summary
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: redeclipse-data
|
|
1538.
|
|
|
This package contains the data content, e.g. maps, models, textures, sounds, etc. for the Red Eclipse FPS game.
|
|
|
Description
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: redeclipse-data
|
|
1539.
|
|
|
debug symbols for the Red Eclipse FPS game
|
|
|
Summary
|
|
|
|
(no translation yet)
|
|
|
|
Located in
Package: redeclipse-dbg
|