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4.
Lua error: %s
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(no translation yet)
Located in libs/libGamedata/lua/LuaInterfaceBase.cpp:44
5.
Unknown error
(no translation yet)
Located in libs/libGamedata/lua/LuaInterfaceBase.cpp:44 libs/libGamedata/lua/LuaInterfaceBase.cpp:51
6.
Failed to read lua file '%1%'
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(no translation yet)
Located in libs/libGamedata/lua/LuaInterfaceBase.cpp:61
7.
Failed to load lua file '%1%'
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(no translation yet)
Located in libs/libGamedata/lua/LuaInterfaceBase.cpp:69
12.
Tools in the hands of workers are also counted. So are weapons, and beer, that soldiers have in use. For an updating tally of the collected goods see the economic progress window.
(no translation yet)
Located in libs/s25main/EconomyModeHandler.cpp:74
13.
Event count mismatch. Found events: %1%. Expected: %2%.
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(no translation yet)
Located in libs/s25main/EventManager.cpp:159
14.
Cannot deserialize event manager when there are still events active!
(no translation yet)
Located in libs/s25main/EventManager.cpp:172
15.
Event count mismatch. Read events: %1%. Expected: %2%.
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(no translation yet)
Located in libs/s25main/EventManager.cpp:183
16.
Invalid event instance id. Found: %1%. Expected less than %2%.
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(no translation yet)
Located in libs/s25main/EventManager.cpp:192
19.

Starting the game
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(no translation yet)
Located in libs/s25main/GameManager.cpp:72
110 of 142 results

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Contributors to this translation: Demophobie, Emmanuel Gil Peyrot, FloSoft, François Blondel, Guillaume Arino, Guillaume mGGk, Jean-Marc, Nicolas Delvaux, Ptitphysik, Return To The Roots Team, Spike, Steve Dodier-Lazaro, Thibault Févry, geh, linxsam.